What goes into making an animated film?

(disneyanimation.com)

57 points | by embedding-shape 2 hours ago

11 comments

  • nickjj 2 minutes ago
    I remember seeing a Pixar documentary a really long time ago where someone talked about attention to detail. The designers would fully texture out the inside of a dresser draw that will never be shown in the film. The idea was imagine how much attention to detail and time is spent on the things that will be seen. Pure craftsmanship.
  • blobbers 30 minutes ago
    This is exactly how I break down my AI films, but with a bit more primitives!
  • zuInnp 1 hour ago
    Hm that’s interesting, I would have thought that Pixar and Disney Animation use the same render software, but no.
    • diskzero 30 minutes ago
      Dreamworks used Renderman(Pixar’s Renderman) along with several other commercial package for a Shark Tale. When Dreamworks acquired PDI, who made Shrek under contract for DWA, there was essentially a war between the two pipelines and PDI won. I was on the PDI side of the company, but there was a lot of positive things about the Renderman pipeline.
      • dahart 6 minutes ago
        Hey I was on the PDI side as well, ahoy, nice to see you here! I had forgotten about Shark Tale using RenderMan, but I will say to the degree there was competition and to the degree that PDI won any pipeline battles, DWA eventually won the war. :P ;) There was plenty of cooperation as well, it just takes time for two companies to integrate, and plenty of people on both sides were quite attached to the cool tools they made. (I was certainly guilty!)

        PDI’s toolset was pure magic for it’s time. When I joined, I was in heaven with how easy it was to make procedural animation, build new effects that crossed pipeline stages, render anything you could imagine… I wished I could share it with researchers and hobbyists.

      • kirugan 14 minutes ago
        I wonder why PDI was better than Renderman ?
        • dahart 0 minutes ago
          “Better” is a loaded word. When you write your own renderer, you have a lot more control and a lot more support. Renderers at the time had not all converged on the same algorithms, so you could have a competitive advantage by writing a good one. PDI’s shader system was different than RenderMan’s and had some real advantages — compiled shaders, geometry & light shaders (not just materials), particles & particle shadowing, compositor integration, etc.. The renderer also needs to integrate into the pipeline deeply, so PDI’s renderer fits the PDI/DW pipeline better, whereas with RenderMan you have to try to mold the pipeline to fit the renderer in.
    • dahart 19 minutes ago
      Both companies each had their own renderer & rendering development team before the acquisition. A couple decades later, that’s still true.
  • studyturtlehq 1 hour ago
    Very relevant, here is an animated film I just worked on. Coming from software development, I had to learn everthing on my own and studied Disney and Pixar quiet a bit, so this was very helpful. It was very fun and hard to learn, would love your thoughts :) https://www.youtube.com/watch?v=XcZ-nGvkg0U
  • gnabgib 2 hours ago
    Popular in:

    2022 (276 points, 167 comments) https://news.ycombinator.com/item?id=30241966

    2024 (118 points, 22 comments) https://news.ycombinator.com/item?id=41204228

  • HelloUsername 2 hours ago
    Previous discussion: 09.feb.2022 https://news.ycombinator.com/item?id=30241966 166 comments
  • amelius 1 hour ago
    Is this training material for LLMs?

    This comment (c) copyright by amelius, not for training AI.

    • solyin 1 hour ago
      Everything is. Including this comment. And yours. But if that's the thought upon looking at that post that you need to share, you might need to touch grass, as they say.

      The earliest mention I could find for the page is from Feb 2022, which predates ChatGPT, so it wasn't made for that purpose.

      https://www.reddit.com/r/Screenwriting/comments/slfb1q/disne...

      • amelius 53 minutes ago
        Thanks, I updated the license on my comment.
    • lern_too_spel 47 minutes ago
      Reddit's Terms of Service allow for AI training of any material you post here, and you agreed to that before posting your comment.
  • ktallett 2 hours ago
    This reminds me of a very similar Disney exhibition at Miraikan in Tokyo back in 2017 that showed what went into making an animated film. It was a fascinating exhibition, that focused a lot on Moana but had a range of other films on show that they explained the process behind. The fact we have so many people dedicated to one short movie is amazing and in my eyes always worth the effort.
    • toofy 2 hours ago
      > The fact we have so many people dedicated to one short movie is amazing and in my eyes always worth the effort.

      i’m convinced this is where much of the magic comes from.

      it’s the same as why often music written and played by an group of musicians who specialize in their instrument is often so much better than the music from a solo who records each instrument themselves.

  • metalman 1 hour ago
  • QuantumNomad_ 1 hour ago
    [dead]
  • Animats 2 hours ago
    [flagged]
    • TomGarden 1 hour ago
      I opened this with an open mind, but it felt dead and AI immediately to me. Neural Viz, however, had succeeded in making things I find watchable all by himself[0] by working around some of the current weaknesses and by having stellar human writing. Perhaps unsurprisingly, it seems he got burnt out from doing it all alone so it's been a while since the last upload. The Remo Green one is my favorite[1].

      [0]https://www.wired.com/story/the-future-of-ai-media-parody-of...

      [1]https://www.youtube.com/watch?v=5bYA2Rv2CQ8

      • pants2 1 hour ago
        Neural Viz had really good consistency and really good scripts, also importantly knew to write the story around the limitations in what AI could do, including using non-human characters to avoid that uncanny valley that I immediately see in the Kono Express video. Truly a master at his craft, it's a shame he hung it up!
    • shooly 1 hour ago
      > he's cranking out stuff about as good as Disney Animation all by himself

      https://www.youtube.com/watch?v=ikm5lP0zsi0

      Yeah... no. Not at all. It's just classic AI slop.

      • echelon 1 hour ago
        > classic AI slop

        A lot of AI content is better than human slop.

        Gossip Goblin is fantastic.

        Some people are making absolute banger content with AI. It's all in who's at the helm and what their storytelling capabilities and taste/aesthetics are.

        • userbinator 1 hour ago
          I think another important point that AI is revealing is how diverse the population's preferences are. Legacy entertainment is nowhere as precisely tailored, because it tries to appeal to a wide audience.

          Personally, all the Harry Potter AI shorts recently have been rather amusing, although they also vary significantly in detail and wit.

          • echelon 28 minutes ago
            > Legacy entertainment is nowhere as precisely tailored

            In some instances, it's even engineered to be broadly appealing. See Disney and Marvel.

            On the other end of the spectrum, we have niche-specific creators who appeal to specific genre fans and can package their own tone and taste. That's actually really cool.

            It's kind of like what happened to music. Electronic music, the DAW, and home recording opened the avenue for indie artists and all of the various genres.